More on Gaming

Well, we just finished our gaming week for learning 2.0, so I thought I’d post something (although I promise it will be short. People are likely tired of hearing my thoughts on gaming and Second Life). The week itself was great, with demos of MUSHs, World of Warcraft, Dance Dance Revolution (which I unfortunately wimped out from trying – must do it some day), and Second Life.

Gaming has become a huge discussion and research topic, with academic and library conferences on the issue. Gaming certainly isn’t for everyone or every course, but for many gaming offers a new more engaging way to learn content and theories. The biggest problem at the moment is that while lots of theory has be written and shared, there remains to be enough concrete evidence, especially for critics, that gaming truly makes a difference in the learning process. With the present emphasis in gaming in education, we should hopefully see some good strong results in the next couple of years.

About theweelibrarian

Liaison Librarian extraordinaire! Interests in libraries and technology, virtual worlds, gov pubs, fun and chocolate.
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3 Responses to More on Gaming

  1. “Gaming has become a huge discussion and research topic” — also a huge industry

  2. Krista says:

    very true michael – i believe i read that it makes more money than the movie industry now.

  3. and also the internet gives the game industry a big boost and online game will be the trends.

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